CCU Version 1.12 New Features

It’s been quite a long time since the last CCU Update, but at long last we have a few new features for you! As of 15 October 2017, Version 1.12 is available in the vendors. An update to Version 1.12 has been available in the Workshop since April, so if you have updated since then you probably have the latest version. If not, see the CCU Upgrade Instructions. Please report any problems at the ACS Helpdesk.

Changes in Version 1.12

  • New Dresser handle features, including:
    • Prevent users from attaching a folder, by adding “…” or “.” to the end of the folder name
      • Example:
        • #RLV/Outfits… cannot be attached.
        • #RLV/Outfits…/Fancy… cannot be attached.
        • #RLV/Outfits…/Fancy…/Blue Dress can be attached.
    • Set up custom types of objects so that (for example) Outfits, Wigs, Accessories, and Attachments can be replaced independently – replacing an object from one category doesn’t remove objects in others
      • Each folder named in your clothingfolders line (#RLV/Outfits by default) is considered to contain one type of item.
      • To create subtypes, put all of the items of each type in subfolders of a folder whose name ends with a right angle bracket (“>”).
      • Example:
        • If you “Change to” #RLV/Outfits>/Fancy…/Blue Dress, everything inside #RLV/Outfits> is removed, then the Blue Dress is added. Everything outside #RLV/Outfits> is left untouched.
        • If you replace #RLV/Wigs>/Ponytail, everything inside #RLV/Wigs> is removed, then the Ponytail is added. Nothing outside #RLV/Wigs> is touched.
    • Faster menu response time
    • Handles larger folders without errors
  • Use the same system to change your own clothes without freezing yourself. Click the Snowflake/Freeze icon on your HUD, then choose “Dress” from the resulting dialog.
  • By popular demand, a new program command allowing object speech even when it isn’t necessary. Add the following command where desired (as part of an action – so you can change it in different modes if desired).
    • objectspeech:Y forces object speech (green text) even when there is no need for it (at the cost of a small amount of lag)
    • objectspeech:N allows you to speak normally, using object speech only when necessary: if your speechname doesn’t match your display name, or if your speech is being modified by low power levels or interference. This is the default and is recommended.
  • An occasional startup error has been clarified

Also see Changes in Version 1.11.

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