Conversion Chamber

The Conversion Chamber in the Workshop at the ACS Building can be used for the conversion of living beings into Artwork Avatars or robotic constructs. Conversion may be done independently by an individual desiring conversion, or by one individual to another willing or unwilling subject. ((The Chamber cannot be used to convert a living person without their OOC consent.)) Instructions for both scenarios follow.

Note that ACS policy opposes the unauthorized conversion of free persons; however, under some circumstances, involuntary conversion may be considered authorized. For example, a slave’s owner may choose to have the slave converted, or a court may sentence a criminal to involuntary conversion. ACS is not responsible for unauthorized use of the Conversion Chamber by others.

Preparing to be Converted

  1. Be sure you have properly set up RLV, including creating an #RLV folder and wearing an RLV Relay.
  2. Purchase an ACS CCU or ArtCore from the vendor in the Workshop to the left of the Conversion Chamber.
  3. (Optional, for robotic conversions only) Purchase one or more additional components, such as Access Panels or Power Systems, from the vendors to the right of the Conversion Chamber.
  4. (Optional, but highly recommended) Create an inventory folder called #RLV/LivingBody, and put inside it links to any items that compose your current, living body. Include, for example, a mesh body or head, prim eyes, prim ears, or tails, if you use them in your current body, even if you will also include them in your new construct body. (If you use a standard Second Life avatar with no such additions, you can skip this step.) Do not include any clothing, hair, or anything else that should be removed from you early in the conversion process.
  5. (For ArtCore conversions only) Create inventory folders to support your visual appearance as artwork, a different appearance when you are animated, clothes and wigs that can be changed easily by others, and other ArtCore features. (You can add and change these later.)
  6. (Optional, for CCU conversions only) Create inventory folders to support CCU features such as allowing others to change your clothing, or to have multiple chassis that can be switched by programming. (You can add these later if you prefer.)
  7. (For CCU conversions only) Create an inventory folder called #RLV/Shapes/Robot, and put inside it links to any items that should be part of your new robotic body immediately after conversion. Include, for example, robotic skins or tattoos, and any new shape or attachments that will be part of your robotic body. Additional ACS components, such as Access Panels or Power Systems, may be included, but you may prefer to add them after your conversion is complete, especially if someone else is converting you. You may include hair and basic clothing if you want them added to you during your conversion.
  8. You are now ready to be converted!

Converting Yourself

  1. Enter the Conversion Chamber.
  2. There is a small bank of four lights on the wall inside the chamber. When the top light turns green, click it to close the Conversion Chamber door. The Chamber checks for some potential problems at this point and notifies you of them. If a problem are found that will prevent your conversion, the door opens again. You can also click the button again to re-open the door if you change your mind.
  3. After the second light turns blue, click it to begin the conversion process. If you have more than one core in your #RLV folder that could be attached, you will be asked which type of conversion you desire.
  4. You will be asked for permission to attach a Converter Process. Click “Yes” to allow the conversion. This is your last chance to back out of a CCU conversion.
  5. The Converter Process will check for additional problems that could prevent your conversion. If any are found, the conversion is canceled and the door opens again. Fix the problems and try again.
  6. (ArtCore conversions only) The Converter Process will list the shapes that will be available for you after conversion, and the folders to be used for each. A dialog reminds you to verify that they are correct. This is your last chance to back out. Click “Proceed” to continue, or “Cancel” if something is wrong.
  7. The conversion process begins and proceeds automatically. From time to time, a dialog will appear to¬† inform you of what you are experiencing during the conversion. You may wish to pose in response to it. Early in the process, you are still able to move and speak, although these abilities will be taken away during the process. Click “Ready” when you are ready to proceed. If you take too long to respond, the process will proceed anyway (to prevent an AFK player from occupying the Conversion Chamber indefinitely).
  8. When the conversion is finished, you will be powered down (for a robotic conversion) or deanimated (for an ArtCore conversion). You may power up or animate yourself at this point if you wish, although the ability to do so can be removed later if so desired. Alternatively, you can consider yourself helpless and wait for someone else to find you in the Conversion Chamber and do as they choose with you.
  9. Once able to move, you can open the Conversion Chamber door by clicking the top button again.

Note that nothing stops another person from stepping in while you are inside the Conversion Chamber and interacting with you and/or the converter, essentially switching to the “Converting Someone Else” scenario below part-way through your conversion.

Converting Someone Else

  1. Have the subject enter the Conversion Chamber. If the subject is unwilling, you may click the cuff inside the Chamber to restrain your subject inside. (The subject will be asked for permission to attach the cuffs. If they do not agree, they will not be restrained. This prevents conversion without OOC consent.)
  2. There is a touchscreen console to the left of the Conversion Chamber, next to a window through which you can observe the conversion. Click it for a dialog of options, and choose “Close door.” The Chamber checks for some potential problems at this point and notifies you and the subject of them. If a problem are found that will prevent the conversion, the door opens again. You can also click the panel again to re-open the door if you change your mind.
  3. When the console says, “Click console to select conversion,” do so. Depending on what the subject owns, there may be only one option, or more than one. Choose the desired conversion.
  4. The subject will be asked for permission to attach a Converter Process. They must click “Yes” to allow the conversion. This is the subject’s last OOC chance to back out of a CCU conversion. If they do not allow the conversion within a short time, the conversion will not proceed. This prevents conversion without OOC consent.
  5. The Converter Process will check for additional problems that could prevent the conversion. If any are found, the conversion is canceled and the door opens again. Have your subject fix the problems, then try again.
  6. (ArtCore conversions only) The Converter Process will list the shapes that will be available for the artwork after conversion, and the folders to be used for each. A dialog reminds the subject to verify that they are correct. This is the subject’s last OOC chance to back out. They should click “Proceed” to continue, or “Cancel” if something is wrong.
  7. The conversion process begins and proceeds automatically. From time to time, the subject will be presented with a dialog to inform them of what they are experiencing during the conversion. They may wish to pose in response to it. Early in the process, the subject is still able to move and speak, although these abilities will be taken away during the process. The subject should click “Ready” when they are ready to proceed. If they take too long to respond, the process will proceed anyway (to prevent an AFK player from occupying the Conversion Chamber indefinitely).
  8. At the moment, the automatic process proceeds too quickly to allow extensive roleplaying during it. If users express interest, options to pause the conversion may be added. (To express interest, please submit a suggestion at the ACS Helpdesk.)
  9. When the conversion is finished, the newly-converted construct will be powered down (for a robotic conversion) or deanimated (for an ArtCore conversion). OOCly, it can power up or animate itself at this point, although the ability to do so can be removed later if so desired. We recommend considering the construct to be helpless at this point, so that the user can move, dress, pose, activate, or animate it at their own pace.
  10. Click the console again to open the Conversion Chamber door, or, for non-CCU conversions, to have the construct automatically moved to the Showroom for display.