A Tour of ACS

Hello, and welcome to Autonomy Control Systems. If you’ll allow me, I’ll show you around the building and introduce you to the facilities available.

We’ll begin at the entrance. The central entrance is the main one, but there are also doors directly into the Lounge to our right, and the Accessories Shop to our left. We’ll visit them soon.
To the right of the entrance are signs providing some information about ACS for new visitors, and listing the rules. Clicking a sign gives you a link to a web page with more information, as you’ve probably already discovered.

To the left of the entrance is Nina, our automated receptionist. Nina is a very simple android, but she can provide some basic assistance. Click the front of the desk for a link to join the Autonomy Control Systems group, to keep you informed of new products, updates, and events. There are also signs behind her listing ACS’s policies, and some information about becoming a construct.

The box on the counter contains wristbands you can use (or label and give to your construct) to help others know who owns the unit, and whether it is available for their use.


Continuing past Nina, we enter the courtyard. This whole courtyard area, including the tables and chairs, are available for general IC usage. There are no specific expectations.

In the center of the courtyard is the OOC (Out-Of-Character) Zone. If you want to be near things, but avoid getting involved in roleplay, this is the place to hang out. Avatars in that area should be treated as people regardless of what they are when in character. It gets used less than we had expected it would, which we count as a good thing – we’d much rather have you getting involved. But it can be a good place to wait if you need to go AFK or want to experiment with clothing, programs, or building in a non-IC way, without actually leaving ACS.

From the OOC Zone, click on the spinning red gear for instructions to teleport to a skybox offering a demo version of the CCU, which works only in the Demo Room. If you’re interested in becoming a construct, or want to have an idea of what constructs with our CCU experience, the demo is the best way to learn. Other demos may be available there in the future. You can also use the Demo Room for experimenting or working on programs with more privacy than is available in the OOC Zone.

Turning left in the courtyard, we find the Accessories Shop. Here we sell a variety of products to be used with robotic constructs that incorporate ACS components. You can find replacement batteries, charging platforms, and remote controls. We also sell an ACS Android/Gynoid jumpsuit, inspired by a design that may be familiar to you. We are open to selling related products by other vendors as well. If you’d like to offer such a product at ACS, please talk to JulieDoll or Mr. Chelton.

To the right of the Accessories Shop is our Magic Shop, where we sell talismans, crystal balls, and signs for use with the artwork avatars using the ACS ArtCore. It’s not our busiest room, but we specialize more in technology than magic.

Opposite the Magic Shop is the Construct Catalog kiosk, which can be used to learn about constructs that are, at least sometimes, available for use by the public. These include units owned by or on loan to ACS, as well as units with no official connection to ACS. Some units listed are available for long-term rental or sale, but the majority are not. If you are a construct and you want to make yourself available for the public to use, consider making a listing for yourself. It’s free, and helps people to know your capabilities ((and what sorts of play you like and dislike)).

Units owned by or on loan to ACS, as well as some others, are required to follow the ACS Service Rules. If you are self-owned, you can decide for yourself if you want to be required to follow them, loan yourself to ACS, or retain your independence.

Next to the Magic Shop is the Function Room, which is designed to hold classes, workshops, and other special events. When it’s not in use, you’re welcome to use it temporarily for your own purposes. Please leave it empty when you’re finished with it.

The large room with dark walls at the back of the building is the Showroom. This is where constructs that are Required to Serve at ACS are kept when not in use. (Constructs that are not required to serve may be left in the AFK Display room behind the Workshop.) Nina will announce the availability of such constructs in the Showroom when new visitors arrive. Some will be immobilized and left on display, while others will be permitted to move and speak – however, they may not leave the Showroom without permission. This way, they are available for any users who may wish to examine or use them. You may safely assume that you are allowed to make use of any construct found in the Showroom, within any limits its owner may have placed on it. ((Check the construct’s Catalog listing and/or Profile for that information, or ask.)) When there are no users present, constructs are generally permitted to talk and interact with one another. Constructs that are not freely available should not enter the Showroom, to prevent confusion.

On the east side of the building is the Workshop, a freely available space for working on constructs. This is where components for robotic constructs can be purchased, installed, maintained, and upgraded. Charging platforms are available for the use of constructs in need of recharging, along with a Battery Charger for charging removable batteries. and the Workbench may be used for making alterations to units.

The following facilities are provided (or are expected to be provided soon):

  • CCU and ArtCore vendor. Use this to buy the core of your choice. If you like, you can then use the Factory or Conversion Chamber to play out your construction or conversion into a construct.
  • Conversion chamber: May be used to convert a living being into a construct – see below.
  • Factory controls: May be used to build a new construct from raw materials (which should be delivered to the loading dock at the rear of the west side of the building). (Not yet implemented.)
  • Charging platforms: Available for use by an compatible construct. The high-speed charger still requires a Priority Access Card, available in the Accessories Shop.
  • Battery Chargers: Freely available for use.
  •  ACS Component Vendor and Workbench: Used for buying and installing ACS robotic components such as Access Panels and Power Supplies.
  • Maintenance Stations: Used for performing preventive maintenance and repairs on ACS and similar robots. (Not yet available, but planned.)
  • AFK Display Area: This is an area where units that are not required to serve at ACS (and therefore should not be in the Showroom) may be displayed while AFK, if so desired.

Also in the Workshop is a Conversion Chamber, which can be used to convert a living being into an artwork or robotic construct. Let me assure you that we use this chamber only with authorization. We convert a person only at their request, or the request of someone legally authorized to make such a decision for them – such as the owner of a slave or a court convicting a criminal. The door to its right leads to the Loading Dock for the Factory. It hasn’t been finished yet, but when it is, it will be used to build artwork and robotic constructs from scratch, rather than converting a living being.

Behind the workshop (not pictured) is the AFK Display room. This is a place you can leave a construct on display that is not required to serve. (If it is required to serve, you can leave it in the Showroom, even if it’s AFK – just make sure it’s marked so people can tell.)

This is the Lounge/Cafe area, primarily intended as a casual place for living visitors to hang out and enjoy the company and service of constructs. We offer light refreshments and drinks – the espresso and soda machines work! – and of course whatever else visitors may request. Not all constructs here are necessarily available for your use, but please feel free to call on the services of any available construct to serve you as you desire. There is also a kiosk by the window that sells the ACS Wardrobe HUD and ACS Wardrobe Handle, products that are based on some of our construct technology but is useful to anyone with RLV.

This kiosk, just outside the cafe, lets you get back an indicator pointer if you’ve turned yours off, or didn’t get one for some reason when you came in.

Now, we’ll use the lift tube next to Nina to go to the upper floor.

This door leads to the private ACS laboratory, where Mr. Chelton and JulieDoll work on new products. It is kept locked, and is off limits to everyone without authorization from one of them.

The lavatory has basic cleaning facilities for androids as well as the usual conveniences for biological visitors. ((Roleplay accordingly. We’re open to putting in real facilities, but there seems little need.))

Next to it is the storage room. You can assume that most anything a visitor might want, within reason, is available there, including cleaning and maintenance supplies ((some are actual usable items)), sex toys, stationery, data storage media, and so on.

This door leads to our private (skybox) Playrooms. You click the door, and pick which room you want. There are only two now, but we hope to add more in the future, to provide a variety of spaces where visitors may enjoy a construct or two for private activities. Visitors are welcome to use it at no charge. Currently, we offer a bedroom and a massage parlor. If there’s a type of room you’d like to have available there that isn’t, please let the management know. Once inside, click the door to lock it for privacy or unlock it to leave. (Please don’t log out or TP away with the door locked.)

This space is set aside for special displays we might add in the future. Possibilities include a dollhouse (for displaying dolls), cat play area (for displaying nekobots), sexual display, or whatever else you might imagine. You are free to use this space to have constructs enact scenes for you, place them in group displays that include furniture or are otherwise unsuited to the Display Stage, or anything else that comes to mind. You may rez items there temporarily. If there’s something you’d like to see here, talk to the management or leave a suggestion at the ACS Helpdesk, and perhaps we can make it happen.

This area will be part of the Factory I mentioned downstairs. You’ll be able to observe the machinery at work creating new constructs. Behind this door is an access area, restricted to authorized staff for maintenance, repairs, and accessory construction. Raw materials ((that is, avatars that want to be built as brand-new, non-converted constructs)) should be delivered to the Loading Dock at the rear of the west side of the building.

This multi-function room is an area we might use for a variety of different things. At the moment, it’s lab space for some biological research we’ve been working on when time permits, but it may be repurposed in the future.


This is the conference room, which we use for ACS business. Staff have priority in using it, but we don’t use it all that often, and visitors are welcome to use it when we’re not.

And that concludes our tour. I apologize that I cannot answer questions myself, but please feel free to review the rest of this website, or to direct questions to any staff member.