ACS Advanced Display Stands are available for use at the ACS Hub. We do not sell them and do not anticipate selling them in the future.
When a display stand is active, it produces emissions that interfere with the motor systems of most constructs, rendering them helpless without causing any lasting damage. (The emissions are completely harmless to humans and most other life forms.)? A unit placed on an active display stand will be disabled immediately.
Click a display stand to adjust its controls:
- Power: Off, Low, Medium, or High. Higher power levels more thoroughly immobilize the unit.
- Frequency: 1, 2, or 3. Different frequencies may produce different effects on the unit.
- Auto-Off: If set, the display stand will automatically power down after a specified amount of time, releasing any unit on the stand. When auto-off is set, you can increase the time until powerdown by increments of 10 minutes or 1 hour.
- Change Sign: Use this to select one of a few signs to be displayed around the unit.
- Lock/Unlock Settings When In Use: If set, the display stand’s controls may not be adjusted while a unit is on display. (Typically this is used by a unit that wants to put itself on display to prevent others from trapping it there longer or more securely than it intended. The unit on display may unlock the settings; no one else can.)
- Allow Escape: If the unit being displayed clicks this?before anyone else adjusts the stand, then it will always be able to escape from the stand. (This is an OOC thing. Not every player wants to be trapped indefinitely waiting for someone else to release them.)
A unit may be placed on a stand in several ways:
- It may stand on the display stand on its own, intentionally, by accident, or by command. Walking across the stand will trigger an RLV capture.
- Someone else may put an immobilized unit with a CCU onto the display stand using its handle.
- A unit may be placed on the display stand using another RLV device (such as a collar).
When a unit with a CCU is on the stand:
When a unit with a CCU v1.6 or later is first placed on display, it has full access to its pose/carry ball UNTIL someone else touches it. From then on, the unit may not repose itself. The unit can access the display stand’s controls by pressing the PgUp and PgDn keys at the same time, but again, only until someone else touches the stand. The unit remains trapped by the stand until one of the following events occurs:
- The stand is deactivated (automatically if it was set to turn off automatically, by someone else, or by the unit itself if no one else has touched the controls, or if it has reserved escape)
- The unit is removed from the stand using its pose/carry ball (the unit can do this itself until someone else touches the pose ball)
- The unit successfully compensates for the interference enough to allow it to move. (On low power, most units will be able to do this if they try, though it will take some experimentation to figure out how. On high power, it will be very difficult.)
Until then, others may pose or rotate the unit by clicking the “Pose/Carry” ball above its head. The pose menu will offer the animations in the unit’s CCU, as well as those in the display stand.
When a unit with RLV, and no CCU, is on the stand:
When a unit without a CCU, but with a working RLV relay, is first placed on display, it has full access to the display stand menu UNTIL someone else touches it. From then on, the unit is trapped by the stand until the stand is deactivated (by the unit, by someone else, or automatically if it was set to turn off automatically). The unit will only be able to deactivate the stand itself if it is set for low power.
The unit may be posed or rotated by clicking the display stand. Only animations in the display stand can be used to pose it.
Front panel indicator
The front panel of the stand indicates the ability of the displayed unit to free itself. “Unit Can Operate” means that no one else has touched the stand yet, so the unit can still operate it. “Escape Reserved” means the unit’s player has elected not to be trapped indefinitely. If neither of those indicators is lit, the unit cannot escape from the stand on its own. (Except by relogging with RLV disabled.)
The player of the unit on display may also lock the controls to prevent others from releasing it or trapping it more fully than the player intends. Nobody else can lock the controls, and only the unit on display can unlock them.