ACS is designed to support roleplaying. In this section you can find some information relevant to roleplaying in the world of ACS.
Unlike some settings, ACS does not have very much of its own established backstory and civilization. It exists in a multiverse in which there are many different cultures, many different legal systems, many different levels of technology and magic ? in short, it exists in Second Life. You can get to ACS from anywhere, and we can be part of any setting where we make sense.
That said, ACS has some fundamental principles:
- At ACS, constructs are just machines. They have no rights. They are not people and never will be. We reluctantly accept that there are self-owned constructs, but if one causes trouble it should be stopped in any way necessary.
- Some constructs are very advanced, able to act with all the apparent self-will, emotion, intelligence, and complexity of a human. A construct?s programming may be based on the personality of a specific person, or it may have been created by the conversion of a living person into it. Even these constructs are still just machines.
- Constructs are expensive and valuable. If one malfunctions, we repair it if possible. If it doesn?t behave the way we want it to, we reprogram it so it does. We may rebuild one so thoroughly that it really isn?t the same machine anymore, or in extreme circumstances, disassemble it for spare parts to use in building and repairing other machines. We don?t just throw them away or destroy them.
- We are not seeking to conquer the world, amass vast power, turn everybody into machines, or anything like that. We?re against anyone who does want that ? but if you don?t get in our way, we won?t get in yours.
- We respect the rights of free persons to decide their own fate (including to be converted into a construct if they choose, and not otherwise) and to control their own property (including constructs).
- We respect the institution of slavery. We don?t enslave people ourselves, but we recognize that in some circumstances a person may be the property of another person, who has the right to decide the slave?s fate.