Becoming an Artwork Avatar

Becoming an object of art can be a very simple process:

  1. Decide what kind (or kinds!) of artwork you want to be, and obtain items to make you look the way you want to look (see details below).
  2. Organize your #RLV folders properly (see details below).
  3. Make sure you have RLV enabled in your viewer, and are wearing an activated RLV Relay. (If you don’t have one, the free DEM relay is available at ACS.)
  4. Go to ACS and enter the Workshop (to the east of the courtyard, behind the cafe).
  5. Click the ArtCore on the Vendor, then pay it.
  6. Accept the ArtCore when delivered.
  7. Attach the #RLV/~ACS ArtCore folder you receive.

Or, instead of just attaching the ArtCore yourself, you can get more of an immersive experience by using the Conversion Chamber to be converted from a living person into a piece of artwork, or the Factory to be built from scratch as one. (Further instructions on these will be coming soon.)

Whichever way you attach the ArtCore, once it is attached, you are immobile and helpless. Icons over your head can allow others to change your clothing, pose you, carry you around, and sit you on things, and you won’t be able to do anything about it. If ACS staff find you, we’ll probably move you to the Display area. Don’t count on us deciding to let you move – we might not!

Technically at this point you still have a lot of control (though we recommend roleplaying as if you don’t). If you want to give up more control for real, click the “Help” button on your ArtCore Hud, then choose “Restrictions.” For more information about this, see Being an Artwork Avatar.

Preparing #RLV folders, or, Looking like an object of art

ACS does not currently sell products that make you look like a mannequin, statue, doll, or whatever else, but other vendors offer a variety of possibilities. Look on the Marketplace and elsewhere in world. (We would like to be able to sell such products, but we lack the necessary skills to create them. If you make products like this and would like to sell them through ACS, talk to JulieDoll.)

mqRLVFolderOnce you have acquired the items you need to look the way you want to, create a folder structure like the one shown to the right. (Note that folder names are case-sensitive: “Art” is not the same as “art”.)

  • First create #RLV/Art. Inside that folder, create a folder for each type of artwork you want to be, with a descriptive name. In this example, the avatar can be a Mannequin or a Statue.

Inside each of those folders, create the following folders:

  • Artwork: In this folder put any items (or links to items) that should be attached or worn when you change into this type of artwork, and removed when you are animated. These might include mannequin or statue skins or tattoos, alphas that remove parts of your body, painted eyes, plastic hair, or other things.
  • Animated: In this folder put any items (or links to items) that should be attached or worn when you are animated from being this kind of artwork, and removed when you revert to being an object. These might include human skins, moist-looking eyes, natural hair, AOs, or other things you wouldn’t have as artwork. The Artwork and Animated folders will be attached and removed appropriately by the ArtCore so that you will actually appear to transform from human to artwork and back again.
  • Outfits: Any folders inside this folder can be put on you and taken off you by anyone any time you’re not moving voluntarily. You can also put them on and take them off using the Dress button on your HUD, if it is present. We suggest you populate this with plenty of outfits for people to dress you in. Organize them in subfolders – it’s best not to have more than about 30 folders in any one folder, but you can make your hierarchy as deep as you need. Giving your folders good names will help people find the kind of clothes they want you to wear. Tip – to prevent people attaching entire subfolders containing many different outfits, make the folder name end in a period (“.”) or right-angle-bracket (“>”). To prevent people from being able to undress or dress you (most statues have their clothing built in and can’t be undressed), just leave this Outfits folder empty.
  • Wigs: Any folders inside a folder named #RLV/Wigs can be put on you and taken off you by anyone unless you are animated. Use this if you want to let people change your hairstyle for you as a doll or mannequin. When someone chooses “Replace With” on a wig, only other wigs are removed (not outfits), and vice versa.
  • flag-heavy (optional): Creating this folder indicates that this artwork is too heavy to carry, like a large stone statue. If it is not present, you can be carried around by people when you are posed. Leave this folder empty.
  • flag-rigid (optional): Creating this folder indicates that this artwork is made of a rigid material (like metal) that can’t be manipulated to pose in different ways. If it is not present, people can change your pose when you are immobile. Leave this folder empty.
  • flag-unclothe (optional): Creating this folder indicates that any Outfits or Wigs the artwork may have had on should be removed when changing to this form, and it should not allow clothing to be put on it. This is also appropriate for a statue that includes its own clothing – you wouldn’t put more clothing on top of it.

Do not put your ACS ArtCore or Handle inside any of those folders – doing so will allow it to be detached.

Important: After making any changes to your Art folder, click the +… button on your HUD. This will ensure that the ArtCore notices the changes you made. (You can ignore the menu if you don’t need it.)

Shortcut: If you omit one or more of the Animated, Outfits, and/or Wigs folders, a same-named folder from inside the Art folder will be used in its place, if one is present. This allows different forms to share those folders more easily. This would be useful for someone who can, for example, be a Mannequin or a Doll. They look different, but they can be dressed in the same clothes, and wigs, and when animated they both look the same.

Next Steps

Once you’ve been converted, you might want to know about Being an Artwork Avatar.